Master en
Digital Art for Video Games
Modalidad On-campus or blended learning
Start a professional career as a digital artist in the video game industry
The Voxel School Master's Degree in Digital Art for Videogames is part of a unique ecosystem alongside the UCM and PlayStation. It includes a multidisciplinary workshop where students collaborate with peers from other master's programs to create a videogame as a final project, which will be presented at industry competitions and trade fairs.
This Master's degree awards a Master of Lifelong Learning from the Complutense University of Madrid.
¿QUIERES SABER MÁS? CONTÁCTANOS
Talent and work
Some of the featured projects from our students of the Master Digital Art for Video Games
Career opportunities
FEEDBACK
Thanks to the help of the teachers, I improved a lot. With what I learned in the master's programme, I was able to adapt very quickly to my new job as a 3D Artist. I have fond memories of my time at Voxel School.

CARLOS CASALS
Alumni and 3D Environment Artist at Ten Square Games
Curriculum
Discover everything you are going to learn.
Module 1
2D art

Concept Art for Video Games
Design concept art for video games, creating complete visual concepts for characters, creatures, and settings in professional projects.

2D Texturing
Learn 2D texturing and digital painting by applying image processing techniques to professional texturing of models in interactive environments.

2D Animation
Acquire techniques to create professional, fluid digital 2D animation applicable to interactive products in the 2D animation sector.
Module 2
3D Art

Fundamentals of 3D
Learn the fundamentals of 3D design and industry-standard 3D software for modelling characters, weapons, environments, and other video game elements.

Digital sculpting
Apply digital sculpting and anatomy to create detailed organic models and sculptural 3D characters with professional quality.

Advanced modelling for video games
Master 3D modelling techniques for video games, creating high-polygon objects and environments used in professional productions.

3D Texturing
Learn 3D texturing by painting textures in real time using physical materials, filters, and particles with professional precision.
Module 3
Animation and Video Game Engines

Lighting, Shading, and VFX in Video Game Engines
Master video game graphics engines by applying advanced lighting, VFX, materials, and real-time animations for interactive environments.

Animation for video games
Get started in 3D animation for video games, using specialised tools to create high-quality sequences in games and interactive environments.
Module 4
Project Workshop

Group project
Participate in the development of a real video game by applying industrial workflows and collaborating with other students in the UCM Video Game Master's programme, gaining valuable experience by working with the same departments that make up a professional video game studio.

Demo Reel Portfolio
Create a visual project as a final demo reel portfolio, with continuous teaching support and a professional approach from the classroom.
FACULTY
Our faculty consists of industry professionals and renowned artists
PARTICIPA EN NUESTROS PROYECTOS
Voxel School apuesta por realizar proyectos colaborativos entre los diferentes másteres que generan flujos de trabajo al estilo de los estudios de cine, videojuegos, agencias de publicidad, etc. Las empresas y los docentes se incorporan en estos grupos de trabajo para aportar su experiencia profesional.
Proceso de pre inscripción
ENTREVISTA PERSONAL
Se evaluará el título previo y la trayectoria profesional del candidato, en caso de tenerla.
CARTA DE MOTIVACIÓN
El aspirante deberá exponer su interés en el programa y sus objetivos profesionales.
PORTFOLIO O MEMORIA DE TRABAJOS
Una muestra de proyectos artísticos relacionados con el ámbito digital (obligatorio en algunos de los programas).
¿QUIERES SABER MÁS? CONTÁCTANOS
FORMULARIO SOLICITUD DE INFORMACIÓN
¿POR QUÉ ESTUDIAR EN VOXEL SCHOOL?
Voxel School apuesta por realizar proyectos colaborativos entre los diferentes másteres que generan flujos de trabajo al estilo de los estudios de cine, videojuegos, agencias de publicidad, etc.
Las empresas y los docentes se incorporan en estos grupos de trabajo para aportar su experiencia profesional.

































