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range of hard surface modelling tools and workflows currently used by AAA video game professionals.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_01_02.jpg","Imagen de la asignatura Técnicas avanzadas: Hard surface",false,{"id":524,"academic_year":7,"module_id":525,"module_number":25,"module_title":526,"title":527,"description":528,"note":475,"thumbnail":529,"alt_img":530,"show_title":206},1226,388,"Advanced Modelling and Texturing","Advanced Weapon Modelling and Texturing I","You will refine your technique by putting into practice the tools and workflows currently used by AAA games professionals for modelling and texturing.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_02_01.jpg","Imagen de la asignatura Modelado y texturizado avanzado de armas 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professional finishes, understanding the full production process from modelling through UV mapping, baking, texturing and rendering.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_02_03.jpg","Imagen de la asignatura Modelado y texturizado avanzado de vehículos I",{"id":544,"academic_year":7,"module_id":525,"module_number":25,"module_title":526,"title":533,"description":534,"note":475,"thumbnail":545,"alt_img":546,"show_title":522},1229,"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_02_04.jpg","Imagen de la asignatura Modelado y texturizado avanzado de vehículos II",{"id":548,"academic_year":7,"module_id":549,"module_number":34,"module_title":550,"title":551,"description":552,"note":475,"thumbnail":553,"alt_img":554,"show_title":206},1230,389,"Real Time Tech Pipeline","Technical Pipeline in AAA Productions","You will apply the workflows and asset creation processes used in AAA video game productions.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fsubjects\u002F1757512910-lE0wVkdGvzTYXeED.webp","Imagen de la asignatura Technical pipeline en producciones AAA",{"id":556,"academic_year":7,"module_id":549,"module_number":34,"module_title":550,"title":557,"description":558,"note":475,"thumbnail":559,"alt_img":560,"show_title":522},1231,"Game Engine","You will bring your creations from the main 3D applications into Unreal Engine, bringing them to life by fully exploiting the real-time capabilities and tools provided by the engine.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_03_02.jpg","Imagen de la asignatura Motor gráfico",{"id":562,"academic_year":7,"module_id":549,"module_number":34,"module_title":550,"title":563,"description":564,"note":475,"thumbnail":565,"alt_img":566,"show_title":522},1411,"Advanced Materials","You will learn the technical processes involved in creating procedural materials based on the PBR standard, focusing on texture generation and graphical optimisation.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F05_master-vfx\u002Fasignaturas_imgs\u002Fucm_vfx_01_03_04.jpg","Imagen de la asignatura Materiales Procedurales",{"id":568,"academic_year":7,"module_id":569,"module_number":34,"module_title":570,"title":571,"description":572,"note":475,"thumbnail":573,"alt_img":574,"show_title":522},1412,449,"Look Development","Scene Lighting","You will explore the essence of lighting in virtual environments using Unreal Engine 5. You will learn to light efficiently, from small-scale scenes to vast landscapes and complex environments, mastering the essential tools and features required to create immersive and realistic atmospheres.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F36_master-avanzado-ilum-render\u002Fasignaturas_imgs\u002Filuminacion-render-animacion-vfx-formation-06_2.webp","Imagen de la asignatura Lighting de escenas",{"id":576,"academic_year":7,"module_id":549,"module_number":34,"module_title":550,"title":577,"description":578,"note":475,"thumbnail":579,"alt_img":580,"show_title":522},1410,"AAA Game Production Pipeline","You will assimilate key concepts related to video game production that will enable you to optimise workflows and develop efficient, high-quality production processes within the industry.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fasignaturas_imgs\u002Fma_wv_03_01.jpg","Imagen de la asignatura Pipeline de producción de videojuegos AAA",{"id":582,"academic_year":7,"module_id":583,"module_number":43,"module_title":584,"title":585,"description":586,"note":475,"thumbnail":587,"alt_img":588,"show_title":206},1232,390,"VFX, Automation and Procedural Creation","Procedural Systems Creation","You will master the workflows used in Houdini for the creation and optimisation of assets and dynamic game environments through procedural techniques.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fasignaturas_imgs\u002Fma_vfxvju_01_01.jpg","Imagen de la asignatura Creación de sistemas procedurales",{"id":590,"academic_year":7,"module_id":583,"module_number":43,"module_title":584,"title":591,"description":592,"note":475,"thumbnail":593,"alt_img":594,"show_title":522},1233,"VFX Creation and Workflow in the Game Engine","You will fully explore the capabilities of Houdini for the creation, control and implementation of particle systems, volumetric effects and physical simulations, as well as their integration into the game engine.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fasignaturas_imgs\u002Fma_vfxvju_01_02.jpg","Imagen de la asignatura Creación de VFX y Workflow en motor gráfico",{"id":596,"academic_year":7,"module_id":583,"module_number":43,"module_title":584,"title":597,"description":598,"note":475,"thumbnail":599,"alt_img":600,"show_title":522},1234,"Tool creation","Automate tasks in Houdini by learning Python to improve graphics production workflows.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fasignaturas_imgs\u002Fma_vfxvju_01_03.jpg","Imagen de la asignatura Automatización y optimización de procesos",{"id":602,"academic_year":7,"module_id":603,"module_number":138,"module_title":604,"title":605,"description":606,"note":475,"thumbnail":607,"alt_img":608,"show_title":206},1235,391,"Creation of Systems and VFX in Graphics Engine","Advanced Particle Systems and Shaders","You will explore and master the creation of complex, high-quality visual effects through real-time particle systems, dynamically controlling their behaviour, building multi-layered systems and implementing them in production environments. These highly flexible systems enable the creation and control of a wide range of effects, from fire and smoke to more abstract and custom-designed particles.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fasignaturas_imgs\u002Fucm_vju_03_01.jpg","Imagen de la asignatura Sistemas de Partículas y Shaders Avanzados",{"id":610,"academic_year":7,"module_id":603,"module_number":138,"module_title":604,"title":611,"description":612,"note":475,"thumbnail":613,"alt_img":614,"show_title":522},1236,"Node-based Programming Systems with Blueprints","You will master Blueprints in Unreal Engine 5 and learn visual programming logic without the need for prior programming experience.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fsubjects\u002F1757407660-NBgxuO4quSPEmQZG.webp","Imagen de la asignatura Blueprints",{"id":616,"academic_year":7,"module_id":603,"module_number":138,"module_title":604,"title":617,"description":618,"note":475,"thumbnail":619,"alt_img":620,"show_title":522},1237,"Advanced Blueprint Interaction Systems","Through expert use of Unreal Engine’s Blueprint node-based programming system, you will create a wide range of advanced procedural effects quickly and accurately.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fasignaturas_imgs\u002Fma_vfxvju_02_04.jpg","Imagen de la asignatura Blueprints avanzados",{"id":622,"academic_year":7,"module_id":623,"module_number":151,"module_title":624,"title":625,"description":626,"note":475,"thumbnail":627,"alt_img":628,"show_title":206},1240,393,"Professional practice laboratory","Professional Practice Lab","Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fasignaturas_imgs\u002Fma_vfxvju_04.jpg","Imagen de la asignatura Prácticas profesionales",{"data":630},{"type":490,"id":491,"attributes":631},{"title":383,"teachers":632},{"data":633},[634,648],{"type":635,"id":636,"attributes":637},"teachers","5",{"slug":638,"content":639,"avatar":640,"image":641,"name":642,"position":643,"logoSrc":644,"logoTitle":645,"alt_img_photo":646,"alt_img_background_img":647},"adrian-salazar","","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_salazar_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_salazar_trabajo.webp","Adrián Salazar","Technical Director of FX at El Ranchito","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Felranchito-logo-partners-prod-vfx.png","El Ranchito","Fotografía del docente Adrián Salazar","Proyecto del docente Adrián Salazar",{"type":635,"id":649,"attributes":650},"128",{"slug":651,"content":639,"avatar":652,"image":653,"name":654,"position":655,"logoSrc":644,"logoTitle":645,"alt_img_photo":656,"alt_img_background_img":657},"miguel-angel-arribas","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_trabajo.webp","Miguel Ángel Arribas","Pipeline Technical Director at El Ranchito","Fotografía del docente Miguel Angel Arribas","Proyecto del docente Miguel Angel Arribas",{"data":659},[660,667,673,679,685,691,697,703],{"type":661,"id":662,"attributes":663},"professional_opportunities","8",{"name":664,"img_url":665,"description":666,"active":522},"Game Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_08.jpg","Se trata de cualquier artista que participa en un videojuego, desde la fase de preproducción a la postproducción.",{"type":661,"id":668,"attributes":669},"12",{"name":670,"img_url":671,"description":672,"active":522},"Surfacing Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_12.jpg","Los artistas de superficies, se encargan de definir el aspecto de todo tipo de superficies en un entorno. Mediante el uso de materiales y texturas, describen cómo las superficies de los objetos responden e interactúan con la iluminación. Su papel se centra en una combinación de arte y tecnología.",{"type":661,"id":674,"attributes":675},"21",{"name":676,"img_url":677,"description":678,"active":522},"Lighting Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_21.jpg","El Lighting Artist es responsable de seguir el GDD para la producción, y crear la iluminación para todos los assets, entornos y personajes del desarrollo.",{"type":661,"id":680,"attributes":681},"25",{"name":682,"img_url":683,"description":684,"active":522},"VFX Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_25.jpg","El artista VFX crea animaciones y escenas dominando los software profesionales. Su trabajo se puede aplicar a la producción cinematográfica y los videojuegos.",{"type":661,"id":686,"attributes":687},"49",{"name":688,"img_url":689,"description":690,"active":522},"Weapon Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_49.jpg","El Weapon Artist es quien diseña las armas, que es una especialización que desarrollan los artistas expertos en “hardsurface”. Es decir, los profesionales especializados en crear objetos con superficies rígidas como el metal y los elementos mecánicos.",{"type":661,"id":692,"attributes":693},"50",{"name":694,"img_url":695,"description":696,"active":522},"Vehicle Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_50.jpg","El Vehicle Artist es quien diseña los vehículos, Se trata de una especialización que desarrollan los artistas expertos en “hardsurface”. Es decir, los profesionales especializados en crear objetos con superficies rígidas como el metal y los elementos mecánicos.",{"type":661,"id":698,"attributes":699},"51",{"name":700,"img_url":701,"description":702,"active":522},"Technical Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_51.jpg","La función del technical artist es la de integrar los recursos artísticos dentro del juego.",{"type":661,"id":704,"attributes":705},"52",{"name":706,"img_url":707,"description":708,"active":522},"Unreal Engine Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_52.jpg","El Engine Artist integra los recursos artísticos dentro del motor del juego. Esto implica conocer el origen y funcionamiento de los recursos, así también como las herramientas que son necesarias para ser utilizados dentro del motor haciendo que los desarrolladores puedan ejecutar sus funciones sin problema."]