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Ranchito","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_trabajo.webp","Fotografía del docente Miguel Angel Arribas","Proyecto del docente Miguel Angel Arribas",{"slug":532,"name":533,"company":534,"last_name":537,"job_position":538,"job_position_company":539,"photo":540,"background_img":541,"alt_img_photo":542,"alt_img_background_img":543,"position":539,"avatar":540,"image":541,"logoSrc":536,"logoTitle":535},"joaquin-otazu","Joaquín",{"name":535,"logo_url":536},"Funcom","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Ffuncom-logo.webp","Otazu","Lead Environment Artist","Lead Environment Artist at Funcom","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fphotos\u002Fjoaquin_otazu--08bYp1tN3AJp.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Fjoaquin_otazu--Vo0SUrc0pbj1.jpg","Fotografía del docente Joaquín Otazu","Proyecto del docente Joaquín Otazu",{"slug":545,"name":546,"company":547,"last_name":550,"job_position":551,"job_position_company":552,"photo":553,"background_img":554,"alt_img_photo":555,"alt_img_background_img":556,"position":552,"avatar":553,"image":554,"logoSrc":549,"logoTitle":548},"jose-miguel-de-la-puente","Jose Miguel",{"name":548,"logo_url":549},"PlayStation","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fplaystation-black.png","de la Puente","Commercial Director","Commercial Director at PlayStation","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjose_miguel_delapuente_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjose_miguel_delapuente_trabajo_2.webp","Fotografía del docente Jose Miguel de la Puente","Proyecto del docente Jose Miguel de la Puente",{"slug":558,"name":559,"company":560,"last_name":563,"job_position":564,"job_position_company":565,"photo":566,"background_img":567,"alt_img_photo":568,"alt_img_background_img":569,"position":565,"avatar":566,"image":567,"logoSrc":562,"logoTitle":561},"ana-revilla","Ana",{"name":561,"logo_url":562},"Xreality Studios","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fxreality_logo_v2.webp","Revilla","Executive Producer\u002FDirector","Executive Producer\u002FDirector at Xreality Studios","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fana_revilla_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fana_revilla_trabajo.webp","Fotografía del docente Ana Revilla","Proyecto del docente Ana Revilla",{"slug":571,"name":572,"company":573,"last_name":574,"job_position":575,"job_position_company":576,"photo":577,"background_img":578,"alt_img_photo":579,"alt_img_background_img":580,"position":576,"avatar":577,"image":578,"logoSrc":523,"logoTitle":522},"adrian-salazar","Adrián",{"name":522,"logo_url":523},"Salazar","Technical Director of FX","Technical Director of FX at El Ranchito","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_salazar_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_salazar_trabajo.webp","Fotografía del docente Adrián Salazar","Proyecto del docente Adrián Salazar",{"slug":582,"name":583,"company":584,"last_name":587,"job_position":588,"job_position_company":589,"photo":590,"background_img":591,"alt_img_photo":592,"alt_img_background_img":593,"position":589,"avatar":590,"image":591,"logoSrc":586,"logoTitle":585},"jose-raluy","José",{"name":585,"logo_url":586},"Electronic Arts","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Felectronic_arts--qDfHv5wH3U33.webp","Raluy","Engineering Manager","Engineering Manager at Electronic Arts","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjose_raluy_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Fjose_raluy--dlhnoGGIuAmK.jpg","Fotografía del docente José Raluy","Proyecto del docente José Raluy",{"slug":595,"name":596,"company":597,"last_name":600,"job_position":601,"job_position_company":602,"photo":603,"background_img":604,"alt_img_photo":605,"alt_img_background_img":606,"position":602,"avatar":603,"image":604,"logoSrc":599,"logoTitle":598},"zuleyka-marchan","Zuleyka",{"name":598,"logo_url":599},"Sony Music Entertainment","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fsony_music_logo.png","Marchan","Video Comissioner & Content Creator","Video Comissioner & Content Creator at Sony Music Entertainment","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fzuleyka_marcha_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fzuleyka_marcha_trabajo.webp","Fotografía del docente Zuleyka Marchan","Proyecto del docente Zuleyka Marchan",{"slug":608,"name":609,"company":610,"last_name":613,"job_position":614,"job_position_company":615,"photo":616,"background_img":617,"alt_img_photo":618,"alt_img_background_img":619,"position":615,"avatar":616,"image":617,"logoSrc":612,"logoTitle":611},"eduardo-nodar","Eduardo",{"name":611,"logo_url":612},"Kraken 3D Studios","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fkraken-studio.png","Nodar","Founder & Studio Director","Founder & Studio Director at Kraken 3D Studios","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Feduardo_nodar_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Feduardo_nodar--Wifd7RSeWhJG.webp","Fotografía del docente Eduardo Nodar","Proyecto del docente Eduardo Nodar",{"slug":621,"name":622,"company":623,"last_name":626,"job_position":627,"job_position_company":628,"photo":629,"background_img":630,"alt_img_photo":631,"alt_img_background_img":632,"position":628,"avatar":629,"image":630,"logoSrc":625,"logoTitle":624},"victor-pacheco","Víctor",{"name":624,"logo_url":625},"Los Gatos VFX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Flos_gatos_vfx--983F7t847Xyk.png","Pacheco","Senior Previs & VFX Layout Artist","Senior Previs & VFX Layout Artist at Los Gatos VFX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fvictor-pacheco.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fvictor-pacheco-card-2.webp","Fotografía del docente Víctor Pacheco","Proyecto del docente Víctor Pacheco",{"slug":634,"name":635,"company":636,"last_name":637,"job_position":638,"job_position_company":639,"photo":640,"background_img":641,"alt_img_photo":461,"alt_img_background_img":461,"position":639,"avatar":640,"image":641,"logoSrc":523,"logoTitle":522},"carlos-alonso-garcia-barragan","Carlos Alonso ",{"name":522,"logo_url":523},"García Barragán","Animation Supervisor","Animation Supervisor at El Ranchito","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fphotos\u002Fcarlos_alonso_garcia_barragan--uWqLbwlPc847.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fteachers\u002Fbackgrounds\u002Fcarlos_alonso_garcia_barragan--qc64ZbreI3Jo.jpg",{"slug":643,"name":644,"company":645,"last_name":648,"job_position":649,"job_position_company":650,"photo":651,"background_img":652,"alt_img_photo":653,"alt_img_background_img":654,"position":650,"avatar":651,"image":652,"logoSrc":647,"logoTitle":646},"alvaro-morote","Álvaro",{"name":646,"logo_url":647},"Blinkink","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fblinkink--JIckeIRLHS4J.png","Morote","Traditional 2D animator","Traditional 2D animator at Blinkink","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Falvaro-morote-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Falvaro-morote-card.webp","Fotografía del docente Álvaro Morote","Proyecto del docente Álvaro  Morote",{"slug":656,"name":657,"company":658,"last_name":661,"job_position":662,"job_position_company":663,"photo":664,"background_img":665,"alt_img_photo":666,"alt_img_background_img":667,"position":663,"avatar":664,"image":665,"logoSrc":660,"logoTitle":659},"alexander-kolesnikov","Alexander",{"name":659,"logo_url":660},"Globant","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fglobant--qqT6RGbrwmah.svg","Kolesnikov","Senior 3D Artist","Senior 3D Artist at Globant","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Falexander-kolesnikov-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Falexander-kolesnikov-card.webp","Fotografía del docente Alexander  Kolesnikov","Proyecto del docente Alexander  Kolesnikov",{"slug":669,"name":670,"company":671,"last_name":674,"job_position":675,"job_position_company":676,"photo":677,"background_img":678,"alt_img_photo":679,"alt_img_background_img":680,"position":676,"avatar":677,"image":678,"logoSrc":673,"logoTitle":672},"antonio-pons","Antonio",{"name":672,"logo_url":673},"Arscade","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Farscade--nGmxO9y5DTt6.svg","Pons","Head of Studio & Senior 3D Artist","Head of Studio & Senior 3D Artist at Arscade","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fantonio_pons_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fantonio_pons_trabajo.jpg","Fotografía del docente Antonio Pons","Proyecto del docente Antonio Pons",{"slug":682,"name":683,"company":684,"last_name":687,"job_position":688,"job_position_company":689,"photo":690,"background_img":691,"alt_img_photo":692,"alt_img_background_img":693,"position":689,"avatar":690,"image":691,"logoSrc":686,"logoTitle":685},"jose-maria-de-la-puente","Jose María",{"name":685,"logo_url":686},"CoSA VFX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fcosa_vfx_logo.png","De la Puente","VFX Producer at DUNE \u002F VFX Producer","VFX Producer at DUNE \u002F VFX Producer at CoSA VFX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fjose-maria-de-la-puente-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fjose-maria-de-la-puente-card.webp","Fotografía del docente Jose Maria de la Puente","Proyecto del docente Jose Maria de la Puente",{"slug":695,"name":696,"company":697,"last_name":700,"job_position":701,"job_position_company":702,"photo":703,"background_img":704,"alt_img_photo":705,"alt_img_background_img":706,"position":702,"avatar":703,"image":704,"logoSrc":699,"logoTitle":698},"angeles-alvarez-cedena","Ángeles",{"name":698,"logo_url":699},"Miopia FX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fmiopia-logo-partners-prod-vfx.png","Álvarez Cedena","Co-Founder and Chief Executive Officer","Co-Founder and Chief Executive Officer at Miopia FX","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fangeles_alvarez_cedena_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fangeles_alvarez_cedena_trabajo.webp","Fotografía de Ángeles Álvarez Cedena","Proyecto de la docente Ángeles Álvarez Cedena",{"headers":708,"original":709,"exception":461},{},{"total":710,"results":711,"paging":781},445,[712,740,761],{"archivedAt":471,"archivedInDashboard":469,"attachedStylesheets":713,"authorName":714,"blogAuthorId":715,"categoryId":34,"contentGroupId":716,"contentTypeCategory":34,"created":717,"createdById":718,"currentState":719,"currentlyPublished":206,"domain":460,"enableGoogleAmpOutputOverride":469,"featuredImage":720,"featuredImageAltText":460,"htmlTitle":721,"id":722,"language":723,"layoutSections":724,"linkRelCanonicalUrl":460,"metaDescription":725,"name":721,"pageExpiryEnabled":469,"postBody":726,"postSummary":727,"publicAccessRules":728,"publicAccessRulesEnabled":469,"publishDate":729,"publishImmediately":206,"publishedAt":730,"rssBody":726,"rssSummary":727,"slug":731,"state":719,"tagIds":732,"translations":735,"updated":736,"updatedById":718,"url":737,"useFeaturedImage":206,"widgetContainers":738,"widgets":739},[],"Alejandro Oliva","100422519567","101705750104","2026-10-22T11:24:06.280Z","81568100","PUBLISHED","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Clayface%20webp.webp","Clayface: estreno de DC y efectos visuales de terror","225142962355","es",[],"Descubre cómo Clayface redefine el terror en DC con innovadores efectos visuales y la oportunidad de aprender VFX en Voxel School.","\u003Cp>\u003Cspan>El universo de DC se adentra en el terror con \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>, la nueva película centrada en uno de los villanos más inquietantes de Gotham.\u003C\u002Fspan>\u003Cspan>\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La película sigue a Matt Hagen, un actor cuya carrera se viene abajo después de sufrir una agresión que le desfigura el rostro. Desesperado por recuperar su apariencia y su vida anterior, recurre a un tratamiento experimental que parece ofrecerle una segunda oportunidad. Sin embargo, las consecuencias van mucho más allá de lo que esperaba. Lo que comienza como una búsqueda de recuperación se convierte en una transformación física y psicológica que lo conduce hacia la venganza.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Con Tom Rhys Harries en el papel protagonista y Naomi Ackie, David Dencik, Max Minghella y Eddie Marsan en el reparto, \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> propone una aproximación más oscura y personal al universo de DC. El guion está firmado por Mike Flanagan y Hossein Amini, a partir de una historia de Flanagan basada en personajes de DC.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cdiv class=\"hs-embed-wrapper\" data-service=\"youtube\" data-responsive=\"true\" style=\"position: relative; overflow: hidden; width: 100%; height: auto; padding: 0px; max-width: 1920px; min-width: 256px; display: block; margin: auto;\">\u003Cdiv class=\"hs-embed-content-wrapper\">\u003Cdiv style=\"position: relative; overflow: hidden; max-width: 100%; padding-bottom: 56.64%; margin: 0px;\">\u003Ciframe width=\"256\" height=\"145\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FWGOv9Pzh9cE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen title=\"Clayface | Tráiler Oficial\" style=\"position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border-width: medium; border-style: none; border-color: currentcolor; border-image: none;\">\u003C\u002Fiframe>\u003C\u002Fdiv>\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp style=\"text-align: center;\">\u003Cspan style=\"font-size: 12px;\">Tráiler oficial de Clayface\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Una transformación física construida con efectos visuales\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>Uno de los grandes desafíos de \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> está en representar un cuerpo que puede cambiar de forma, deformarse y perder su apariencia humana. No se trata únicamente de mostrar imágenes impactantes: cada transformación debe resultar creíble dentro de la escena y transmitir el deterioro físico y emocional del personaje.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Para conseguirlo, los efectos visuales tienen que integrarse con la interpretación, la fotografía, la iluminación, el maquillaje y el montaje. La textura de la piel, el comportamiento de los materiales, las deformaciones del rostro y la continuidad entre diferentes estados del cuerpo son elementos que deben funcionar como parte de una misma imagen.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La producción cuenta con el trabajo de \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Framestore\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan>, cuyos equipos de Londres y Bombay han participado en los efectos de transformación del personaje. También figuran Red Visual Effects y un equipo interno de la producción entre los responsables del trabajo digital. Angus Bickerton ejerce como supervisor de efectos visuales de producción y Robert Allman como supervisor de VFX.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>El resultado buscado va más allá del espectáculo visual. En una historia de terror corporal, los efectos deben provocar inquietud y, al mismo tiempo, mantener al espectador conectado con el personaje. Cuanto más convincente resulta la transformación, más impactante puede ser su dimensión dramática.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fimages-1.jfif\" loading=\"lazy\" alt=\"images-1\" width=\"1920\" style=\"width: 1920px; height: auto; max-width: 100%;\" height=\"1120\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp style=\"text-align: center; font-size: 12px;\">\u003Cspan>Captura de pantalla de Clayface\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Del modelado 3D al compositing: el trabajo detrás de una escena imposible\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>Películas como \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> muestran hasta qué punto los VFX combinan creatividad y conocimiento técnico. Una transformación digital puede requerir modelado 3D, desarrollo de materiales, simulaciones, iluminación, render y composición para integrar todos los elementos en la imagen final.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Cada fase responde a una necesidad concreta. El modelado define la forma del personaje; los materiales y las texturas determinan cómo se comporta visualmente su superficie; las simulaciones permiten trabajar deformaciones y movimientos complejos; y el \u003C\u002Fspan>\u003Cem>\u003Cspan>compositing\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> integra los elementos digitales con la imagen real para que el resultado mantenga coherencia visual.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La planificación también es fundamental. Los equipos deben trabajar a partir de las necesidades del rodaje, las referencias visuales y las indicaciones de dirección, coordinándose para que cada plano encaje en la secuencia. En producciones donde el cuerpo humano se transforma de manera extrema, controlar el detalle y la continuidad resulta especialmente importante.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Estudia VFX y aprende a crear lo imposible en Voxel School\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>Si te interesa descubrir cómo se construyen escenas como las de \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>, el\u003Cspan style=\"font-weight: bold;\"> \u003C\u002Fspan>\u003C\u002Fspan>\u003Cspan style=\"font-weight: normal;\">\u003C\u002Fspan>\u003Ca href=\"https:\u002F\u002Fvoxelschool.com\u002Fmasters\u002Fvfx\" rel=\"noopener\" target=\"_blank\" style=\"font-weight: bold;\">Máster UCM en VFX (Efectos Visuales)\u003C\u002Fa>\u003Cstrong>\u003Cspan> de Voxel School\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan> profundiza en las herramientas y procesos utilizados en producciones audiovisuales profesionales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>El programa tiene una duración de 20 meses y 1.200 horas, y aborda áreas como la creación 3D, los efectos FX y el \u003C\u002Fspan>\u003Cem>\u003Cspan>compositing\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>. También incluye proyectos prácticos, desarrollo de una \u003C\u002Fspan>\u003Cem>\u003Cspan>demo reel\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> y un laboratorio de práctica profesional en colaboración con estudios del sector como Miopía FX, Orca Studios, Twin Pines y User T38. Se imparte en modalidad presencial u online síncrona.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Porque detrás de cada transformación que parece imposible hay artistas capaces de combinar técnica, criterio visual y narrativa. Y aprender a construir esas imágenes es el primer paso para formar parte de la industria de los efectos visuales.\u003C\u002Fspan>\u003C\u002Fp>","\u003Cp>\u003Cspan>El universo de DC se adentra en el terror con \u003C\u002Fspan>\u003Cem>\u003Cspan>Clayface\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>, la nueva película centrada en uno de los villanos más inquietantes de Gotham.\u003C\u002Fspan>\u003Cspan>\u003C\u002Fspan>\u003C\u002Fp>\n",[],"2026-10-22T11:37:30Z","2026-10-22T11:37:48.896Z","noticias\u002Fclayface-estreno-de-dc-y-efectos-visuales-de-terror",[733,734],102441010482,102460106330,[],"2026-10-22T11:37:48.903Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fclayface-estreno-de-dc-y-efectos-visuales-de-terror",[],[],{"archivedAt":471,"archivedInDashboard":469,"attachedStylesheets":741,"authorName":714,"blogAuthorId":715,"categoryId":34,"contentGroupId":716,"contentTypeCategory":34,"created":742,"createdById":718,"currentState":719,"currentlyPublished":206,"domain":460,"enableGoogleAmpOutputOverride":469,"featuredImage":743,"featuredImageAltText":460,"htmlTitle":744,"id":745,"language":723,"layoutSections":746,"linkRelCanonicalUrl":460,"metaDescription":747,"name":744,"pageExpiryEnabled":469,"postBody":748,"postSummary":749,"publicAccessRules":750,"publicAccessRulesEnabled":469,"publishDate":751,"publishImmediately":206,"publishedAt":752,"rssBody":748,"rssSummary":749,"slug":753,"state":719,"tagIds":754,"translations":756,"updated":757,"updatedById":718,"url":758,"useFeaturedImage":206,"widgetContainers":759,"widgets":760},[],"2026-10-20T11:58:31.210Z","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Edgerunners%202%20webp.webp","Cyberpunk: Edgerunners 2 ya está disponible en Netflix","224909064478",[],"Descubre la nueva serie Cyberpunk: Edgerunners 2 en Netflix, que amplía el universo de Cyberpunk 2077 con historias de venganza y redención.","\u003Cp>\u003Cspan>Night City vuelve a abrir sus puertas. \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Cyberpunk: Edgerunners 2 se estrena hoy, 20 de octubre de 2026, en Netflix\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan>, con diez episodios que presentan una nueva historia ambientada en el universo de \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk 2077\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>. CD PROJEKT RED vuelve a colaborar con el estudio japonés TRIGGER para explorar el lado más crudo de una ciudad marcada por la violencia, las ambiciones y la lucha por sobrevivir.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Después del impacto de la primera serie en 2022, esta nueva entrega regresa a uno de los universos más reconocibles de la ficción reciente de videojuegos, pero lo hace con nuevos protagonistas y una trama independiente. La pregunta ya no es qué ocurrió con David Martínez y su grupo, sino qué otras historias esconde Night City.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>¿De qué trata Cyberpunk: Edgerunners 2?\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>La nueva serie cuenta una historia independiente centrada en la venganza, la redención y el precio de intentar dejar huella en un mundo que parece devorar a quienes lo habitan. Sus diez episodios presentan un nuevo grupo de personajes cuyas vidas terminan cruzándose en las calles de Night City.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Entre ellos se encuentran Weak, un veterano edgerunner que vive a la sombra de su antigua gloria; D, un netrunner que busca vengarse del responsable de la destrucción de su clan; Roman Carax, un joven obsesionado con documentar la realidad de la ciudad; y Talia, criada entre las corporaciones y la violencia de la banda Maelstrom. Cada uno afronta sus propios conflictos en un entorno donde sobrevivir tiene un coste.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La decisión de apostar por un nuevo reparto permite ampliar el universo de \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> sin depender directamente de la historia de la primera temporada. Night City sigue siendo el escenario, pero cambia la mirada desde la que se cuentan sus historias.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cdiv class=\"hs-embed-wrapper\" data-service=\"youtube\" data-responsive=\"true\" style=\"position: relative; overflow: hidden; width: 100%; height: auto; padding: 0px; max-width: 1920px; min-width: 256px; display: block; margin: auto;\">\u003Cdiv class=\"hs-embed-content-wrapper\">\u003Cdiv style=\"position: relative; overflow: hidden; max-width: 100%; padding-bottom: 56.64%; margin: 0px;\">\u003Ciframe width=\"256\" height=\"145\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002F6NWDEQt8IgQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen title=\"Cyberpunk: Edgerunners 2 | Tráiler oficial | Netflix España\" style=\"position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border-width: medium; border-style: none; border-color: currentcolor; border-image: none;\">\u003C\u002Fiframe>\u003C\u002Fdiv>\u003C\u002Fdiv>\u003C\u002Fdiv>\n\u003Cp style=\"text-align: center; font-size: 12px;\">\u003Cspan>Tráiler de Cyberpunk Edgerunners 2\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>TRIGGER vuelve a dar vida a Night City\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>Uno de los grandes atractivos de \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk: Edgerunners 2\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> está detrás de las cámaras. La serie vuelve a reunir a \u003C\u002Fspan>\u003Cstrong>\u003Cspan>CD PROJEKT RED y TRIGGER\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan>, el estudio japonés de animación responsable de la primera entrega. En esta ocasión, la dirección corre a cargo de \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Kai Ikarashi\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan>, con \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Kanno Ichigo\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan> como diseñador jefe de personajes. Bartosz Sztybor regresa como responsable de la historia, showrunner y productor, junto a Masahiko Otsuka, vinculado también al desarrollo del guion.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>El regreso del equipo creativo es especialmente relevante para una producción cuyo universo visual forma parte esencial de su identidad. El contraste entre luces de neón, espacios urbanos saturados, tecnología y personajes llevados al límite contribuye a construir una ciudad reconocible, pero también una atmósfera que acompaña el tono de la narración.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La nueva entrega llega, además, con una identidad visual propia. Mantener la esencia de un universo y, al mismo tiempo, explorar otras formas de representarlo es uno de los retos creativos de las secuelas y de las adaptaciones audiovisuales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Del videojuego al anime: un universo que sigue creciendo\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cem>\u003Cspan>Cyberpunk: Edgerunners 2\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> demuestra cómo el universo de un videojuego puede expandirse a través de otros medios. La serie no necesita reproducir una partida ni seguir la estructura del juego original: utiliza su mundo, sus conflictos y su imaginario para contar una historia con sus propios personajes y ritmo.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Esta relación entre videojuegos y animación abre un amplio campo de posibilidades creativas. El diseño de personajes, la dirección artística, la construcción de escenarios, la animación y la narrativa visual trabajan conjuntamente para trasladar un universo interactivo a una experiencia audiovisual con personalidad propia.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La adaptación también pone de relieve la importancia de encontrar un equilibrio entre fidelidad e innovación. Reconocer los elementos que hacen especial a un mundo y descubrir nuevas formas de representarlo es parte del trabajo de los equipos artísticos que desarrollan producciones de este tipo.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FWeak_pointing_q70_1920x1080.jpeg\" width=\"1920\" height=\"1079\" loading=\"lazy\" alt=\"Weak_pointing_q70_1920x1080\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp style=\"font-size: 12px; text-align: center;\">\u003Cspan>Screenshot de Cyberpunk Edgerunners 2\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>También hay novedades para Cyberpunk 2077\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>El estreno de la serie viene acompañado de noticias para quienes prefieren recorrer Night City con el mando en las manos. CD PROJEKT RED ha anunciado la actualización \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Edgerunners 2 Update (Update 2.5)\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan> para \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk 2077\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>, con contenido inspirado en el anime y otras novedades. Su lanzamiento está previsto para el 22 de octubre de 2026 en PC, PlayStation 5 y Xbox Series X|S, con una versión para Nintendo Switch 2 prevista para más adelante.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>De esta manera, el estreno de la serie no se limita a ampliar la historia del universo: también refuerza la conexión entre el videojuego y su adaptación animada, ofreciendo nuevas formas de regresar a una ciudad que todavía tiene muchas historias que contar.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>La creatividad detrás de los mundos digitales\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>El estreno de \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk: Edgerunners 2\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> vuelve a poner el foco en el trabajo artístico que hay detrás de las producciones de animación basadas en videojuegos. Cada personaje, escenario y decisión visual contribuye a que un universo ficticio resulte creíble y tenga una identidad propia.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>En Voxel School, la formación en \u003C\u002Fspan>\u003Cstrong>\u003Cspan>animación digital, videojuegos y efectos visuales\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan> permite explorar distintas disciplinas implicadas en la creación de mundos digitales y producciones audiovisuales. Porque detrás de cada universo que nos atrapa hay equipos que combinan técnica, narrativa y dirección artística para convertir una idea en una experiencia.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Night City ya tiene nuevas historias que contar. Ahora toca descubrir qué hay detrás de ellas.\u003C\u002Fspan>\u003C\u002Fp>","\u003Cp>\u003Cspan>Night City vuelve a abrir sus puertas. \u003C\u002Fspan>\u003Cstrong>\u003Cspan>Cyberpunk: Edgerunners 2 se estrena hoy, 20 de octubre de 2026, en Netflix\u003C\u002Fspan>\u003C\u002Fstrong>\u003Cspan>, con diez episodios que presentan una nueva historia ambientada en el universo de \u003C\u002Fspan>\u003Cem>\u003Cspan>Cyberpunk 2077\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>. CD PROJEKT RED vuelve a colaborar con el estudio japonés TRIGGER para explorar el lado más crudo de una ciudad marcada por la violencia, las ambiciones y la lucha por sobrevivir.\u003C\u002Fspan>\u003C\u002Fp>\n",[],"2026-10-20T12:13:29Z","2026-10-20T12:13:29.370Z","noticias\u002Fcyberpunk-edgerunners-2-ya-está-disponible-en-netflix",[755,733],101563862596,[],"2026-10-20T12:13:29.378Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fcyberpunk-edgerunners-2-ya-está-disponible-en-netflix",[],[],{"archivedAt":471,"archivedInDashboard":469,"attachedStylesheets":762,"authorName":714,"blogAuthorId":715,"categoryId":34,"contentGroupId":716,"contentTypeCategory":34,"created":763,"createdById":718,"currentState":719,"currentlyPublished":206,"domain":460,"enableGoogleAmpOutputOverride":469,"featuredImage":764,"featuredImageAltText":460,"htmlTitle":765,"id":766,"language":723,"layoutSections":767,"linkRelCanonicalUrl":460,"metaDescription":768,"name":765,"pageExpiryEnabled":469,"postBody":769,"postSummary":770,"publicAccessRules":771,"publicAccessRulesEnabled":469,"publishDate":772,"publishImmediately":206,"publishedAt":773,"rssBody":769,"rssSummary":770,"slug":774,"state":719,"tagIds":775,"translations":776,"updated":777,"updatedById":718,"url":778,"useFeaturedImage":206,"widgetContainers":779,"widgets":780},[],"2026-10-19T08:46:53.047Z","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002Fblog_Apertura%20Curso%2026%2027%20webp.webp","Voxel School inaugura el curso académico 26\u002F27 con creatividad, talento y conexión con la industria","224798063987",[],"Voxel School inaugura el curso 2026-2027 con un acto que destaca la conexión entre el arte, la música y la industria creativa. Un nuevo inicio para estudiantes.","\u003Cp>\u003Cspan>El arte de los videojuegos, la música en directo y la experiencia de profesionales de la industria creativa marcaron la apertura del curso académico 2026-2027 de Voxel School. El auditorio del campus de Madrid reunió el 15 de octubre a representantes del ámbito académico, artístico y empresarial en un acto que dio la bienvenida a una nueva etapa para la comunidad del Centro Universitario de Artes Digitales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La jornada contó con la intervención de Joaquín Otazu, Senior Art Lead en \u003C\u002Fspan>\u003Cem>\u003Cspan>Dune: Awakening\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan>, que impartió la lección magistral «Intersecciones entre el arte y el diseño en los videojuegos»; la actuación de violín de Nerea Herreros, que acompañó musicalmente el encuentro; y la participación de Sara Fernández-Velasco, CEO de Izen Producciones. Tres miradas diferentes para celebrar el papel de la creatividad y el talento en las industrias culturales y digitales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FVOXEL_SCHOOL_20261015_071_Edit.png\" width=\"952\" height=\"662\" loading=\"lazy\" alt=\"VOXEL_SCHOOL_20261015_071_Edit\" style=\"height: auto; max-width: 100%; width: 952px;\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Una apertura para mirar al futuro\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>El acto comenzó con la bienvenida a los asistentes y la intervención de Ignacio Martínez de Salazar, director académico de Voxel School, encargado de presentar la memoria del curso académico anterior. Un momento para repasar el trabajo desarrollado durante el último año y dar paso a los nuevos retos que trae consigo el curso 2026-2027.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>A continuación, Joaquín Otazu tomó la palabra para ofrecer la lección magistral, centrada en las intersecciones entre el arte y el diseño en los videojuegos. Su experiencia profesional en una producción como \u003C\u002Fspan>\u003Cem>\u003Cspan>Dune: Awakening\u003C\u002Fspan>\u003C\u002Fem>\u003Cspan> permitió situar el arte para videojuegos en el contexto de una industria en la que la dirección visual, el diseño y la tecnología trabajan de forma conjunta para construir mundos digitales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>La presencia de profesionales en activo forma parte de la conexión que Voxel School busca mantener entre la formación y la realidad del sector creativo. Conocer las trayectorias, los proyectos y las perspectivas de quienes trabajan en la industria permite a los estudiantes ampliar su mirada sobre las posibilidades de su futuro profesional.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FVOXEL_SCHOOL_20261015_042_Editv1.png\" width=\"952\" height=\"635\" loading=\"lazy\" alt=\"VOXEL_SCHOOL_20261015_042_Editv1\" style=\"height: auto; max-width: 100%; width: 952px;\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Creatividad, música e industria audiovisual\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>La apertura también tuvo espacio para otras formas de expresión artística. La actuación de violín de Nerea Herreros aportó el componente musical a la jornada, recordando que la creatividad conecta disciplinas y lenguajes que, aunque diferentes, comparten una misma capacidad para emocionar y comunicar.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Por su parte, Sara Fernández-Velasco, CEO de Izen Producciones, participó en el acto acercando al encuentro la perspectiva empresarial del sector audiovisual. Su presencia reforzó la relación entre la formación artística, la producción y las industrias que convierten las ideas creativas en proyectos profesionales.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>El encuentro reunió así tres dimensiones fundamentales del ecosistema creativo: el desarrollo artístico, la experiencia profesional y la producción cultural. Un marco especialmente relevante para una comunidad que se prepara para trabajar en ámbitos como los videojuegos, la animación, los efectos visuales, el diseño y la comunicación audiovisual.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002F1792334798866.jfif\" loading=\"lazy\" alt=\"1792334798866\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch2>\u003Cspan>Una comunidad que comienza un nuevo curso\u003C\u002Fspan>\u003C\u002Fh2>\n\u003Cp>\u003Cspan>La jornada continuó con las intervenciones de José Cuesta, director general de Voxel School, y Juan José Etxeberria, rector magnífico de la Universidad de Deusto, que acompañaron institucionalmente el inicio del nuevo curso académico.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Como centro universitario adscrito a la Universidad de Deusto, Voxel School entiende la formación en artes digitales como un proceso que combina conocimiento, práctica y contacto con la industria. El inicio de cada curso representa una nueva oportunidad para desarrollar proyectos, explorar disciplinas y construir una comunidad alrededor de la creación.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>Con esta apertura, Voxel School da la bienvenida al curso 2026-2027 y a todos los estudiantes que comienzan o continúan su recorrido en las artes digitales. Un nuevo año para aprender, experimentar y transformar ideas en proyectos, con la mirada puesta en las industrias creativas y en las personas que las harán evolucionar.\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>\u003Cspan>\u003Cimg src=\"https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002FVOXEL_SCHOOL_20261015_089_Edit.png\" width=\"952\" height=\"635\" loading=\"lazy\" alt=\"VOXEL_SCHOOL_20261015_089_Edit\" style=\"height: auto; max-width: 100%; width: 952px;\">\u003C\u002Fspan>\u003C\u002Fp>\n\u003Cp>&nbsp;\u003C\u002Fp>","\u003Cp>\u003Cspan>El arte de los videojuegos, la música en directo y la experiencia de profesionales de la industria creativa marcaron la apertura del curso académico 2026-2027 de Voxel School. El auditorio del campus de Madrid reunió el 15 de octubre a representantes del ámbito académico, artístico y empresarial en un acto que dio la bienvenida a una nueva etapa para la comunidad del Centro Universitario de Artes Digitales.\u003C\u002Fspan>\u003C\u002Fp>\n",[],"2026-10-19T09:02:38Z","2026-10-19T09:02:38.284Z","noticias\u002Fvoxel-school-inaugura-el-curso-académico-26\u002F27-con-creatividad-talento-y-conexión-con-la-industria",[733],[],"2026-10-19T09:02:38.292Z","https:\u002F\u002Fblog.voxelschool.com\u002Fnoticias\u002Fvoxel-school-inaugura-el-curso-académico-26\u002F27-con-creatividad-talento-y-conexión-con-la-industria",[],[],{"next":782},{"after":783,"link":784},"Mw%3D%3D","https:\u002F\u002Fapi.hubapi.com\u002Fcms\u002Fblogs\u002Fv3\u002Fposts?limit=3&state=PUBLISHED&contentGroupId=101705750104&sort=-created&after=Mw%3D%3D",[786,794,800,808,817,826,836,844,850],{"id":343,"full_name":787,"job_position":788,"company":789,"photo_url":792,"alt_photo":460,"card_image_url":793,"alt_card_image":460,"description":460},"Jorge Fernández Revenga","Product Marketing Manager",{"name":790,"logo_url":791},"Outright Games","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Foutright_games--yZisLaIbmsBk.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fjorge_fernandez_revenga--dlMXjncKFZ8o.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fjorge_fernandez_revenga--6CmYRoHbiDjq.png",{"id":219,"full_name":795,"job_position":796,"company":797,"photo_url":798,"alt_photo":460,"card_image_url":799,"alt_card_image":460,"description":460},"Pablo Seara García","Marketing Manager",{"name":535,"logo_url":536},"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fpablo_seara_garcia--LjTCjkLzGvXK.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fpablo_seara_garcia--sO2wS5XopZ2l.webp",{"id":60,"full_name":801,"job_position":802,"company":803,"photo_url":806,"alt_photo":461,"card_image_url":807,"alt_card_image":461,"description":461},"Mau Sánchez Robles","Product Manager",{"name":804,"logo_url":805},"Bandai","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fbandai--D8l05lDbTcEX.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fmau_sanchez_robles--nPqM6t8uEofz.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fmau_sanchez_robles--zUBcUblxCR8j.webp",{"id":809,"full_name":810,"job_position":811,"company":812,"photo_url":815,"alt_photo":461,"card_image_url":816,"alt_card_image":461,"description":461},51,"Francisco Laprea Jerez"," Coordinador del Máster de Arte Digital para Videojuegos en Voxel School y Freelance Technical VFX Artist",{"name":813,"logo_url":814},"Voxel School","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fempresa_voxel_school.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Ffrancisco_laprea_jerez--wOHH8a9Xgsm5.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Ffrancisco_alejandro_laprea_jerez--hhw07uSsnnpq.png",{"id":818,"full_name":819,"job_position":820,"company":821,"photo_url":824,"alt_photo":461,"card_image_url":825,"alt_card_image":461,"description":461},66,"Marta Luis Casares","Senior Environment Artist",{"name":822,"logo_url":823},"2K Games","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002F2k_games--MnOTLvlEzV5f.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fmarta_luis_casares--25HB7IHxlcvp.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fmarta_luis_casares--j0yih7KBedvs.webp",{"id":827,"full_name":828,"job_position":829,"company":830,"photo_url":833,"alt_photo":460,"card_image_url":834,"alt_card_image":460,"description":835},134,"Daniel Rondan Cercos","VFX Artist",{"name":831,"logo_url":832},"Ubisoft Barcelona","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fubisoft_barcelona--rVSFb4sidzXu.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fdaniel_rondan_cercos--aAnH0sV62IpW.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fdaniel_rondan_cercos--gHkH1dxhalHG.png","Después de acabar sus estudios empezó trabajando como freelancer, en diferentes proyectos lo que le dio la oportunidad de seguir desarrollándose como profesional. Más adelante, tras el esfuerzo, tuvo la oportunidad de entrar en Ubisoft Barcelona.",{"id":837,"full_name":838,"job_position":839,"company":840,"photo_url":841,"alt_photo":460,"card_image_url":842,"alt_card_image":460,"description":843},138,"Daniel Moreno Brotóns","Principal Art Manager & Senior Environment Artist",{"name":659,"logo_url":660},"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fdaniel_moreno_brotons--sRDx2Ly2mv1c.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fdaniel_moreno_brotons--2MhB9LDZlXNj.png","Tras finalizar sus estudios en Voxel School, y gracias al conocimiento adquirido, tuvo la oportunidad de incorporarse a Secret 6 Madrid, empresa de outsourcing especializada en videojuegos AAA. Allí creció profesionalmente y encontró su lugar dentro de una industria altamente competitiva.\n\nDespués de varios años de esfuerzo, llegó a desempeñar el cargo de Principal Art Manager del estudio, participando en la creación de arte para grandes títulos y compañías de referencia como Naughty Dog, Electronic Arts o CIGames, entre otras.\n\nEn la actualidad ha dado el salto a Globant, donde ejerce como Senior Environment Artist en un proyecto que le motiva profundamente y que promete convertirse en uno de los títulos más relevantes del sector en los próximos años.",{"id":845,"full_name":846,"job_position":847,"company":461,"photo_url":848,"alt_photo":460,"card_image_url":849,"alt_card_image":460,"description":460},145,"Carolina Damián Fernández","Environment Artist - EA Sports","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fcarolina_damian_fernandez--F4qKHODeISFh.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fcarolina_damian_fernandez--8xcEOF20RzuS.png",{"id":851,"full_name":852,"job_position":853,"company":854,"photo_url":857,"alt_photo":460,"card_image_url":858,"alt_card_image":460,"description":460},148,"Isaac Hernández Celaya","3D Environment Artist",{"name":855,"logo_url":856},"Mercury Steam","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fmercury_steam--1j2fMLFxZVXP.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fphotos\u002Fisaac_hernandez_celaya--KULcp2dPQoRT.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Falumnis\u002Fcards\u002Fisaac_hernandez_celaya--IzMTNgOPQJTP.png",[860,868,876],{"id":861,"title":862,"url":483,"description":863,"featured_image_url":864,"featured_image_alt_text":460,"created_at":865,"updated_at":866,"published_at":867},"224836356009","Open Day Animación 29 OCT 2026","Descubre Voxel School, una de las mejores instituciones para estudiar Animación, con formación reconocida y oportunidades de becas. Únete a nuestra jornada de puertas abiertas.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002F23OCTUBRE_1920X1080_WEB-1.png","2026-10-19T15:39:02.597Z","2026-10-20T10:27:13.170Z","2026-10-19T16:02:35Z",{"id":869,"title":870,"url":468,"description":871,"featured_image_url":872,"featured_image_alt_text":460,"created_at":873,"updated_at":874,"published_at":875},"223096251455","Voxel Animation Week — 27 y 28 de octubre","Voxel Animation Week: evento del 27 al 28 de octubre con conferencias, talleres y actividades sobre animación, para estudiantes y profesionales del sector.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002F26-28OCTUBRE_1080X1920_WEB.png","2026-09-29T09:04:36.133Z","2026-10-22T10:20:40.863Z","2026-10-20T07:57:27Z",{"id":877,"title":878,"url":879,"description":880,"featured_image_url":881,"featured_image_alt_text":460,"created_at":882,"updated_at":883,"published_at":884},"222557935742","Presentación anuario DeVuego 2025— 7 de octubre","https:\u002F\u002Fblog.voxelschool.com\u002Feventos\u002Fpresentación-anuario-devuego-2025","Descubre el Anuario DeVuego 2025, una recopilación de los videojuegos más destacados de España. Asiste a su presentación el 7 de octubre en Voxel School.","https:\u002F\u002F7518854.fs1.hubspotusercontent-na1.net\u002Fhubfs\u002F7518854\u002F7_OCT_1920X1080_WEB.png","2026-09-23T10:42:54.255Z","2026-10-08T08:13:15.996Z","2026-09-25T07:32:25Z"]